9. Classes
Python's class mechanism adds classes to the language with a minimum of new syntax and
semantics. It is a mixture of the class mechanisms found in C++ and Modula-3. As is true
for modules, classes in Python do not put an absolute barrier between definition and user,
but rather rely on the politeness of the user not to ``break into the definition.'' The
most important features of classes are retained with full power, however: the class
inheritance mechanism allows multiple base classes, a derived class can override any
methods of its base class or classes, a method can call the method of a base class with
the same name. Objects can contain an arbitrary amount of private data.
In C++ terminology, all class members (including the data members) are public,
and all member functions are virtual. There are no special constructors or
destructors. As in Modula-3, there are no shorthands for referencing the object's members
from its methods: the method function is declared with an explicit first argument
representing the object, which is provided implicitly by the call. As in Smalltalk,
classes themselves are objects, albeit in the wider sense of the word: in Python, all data
types are objects. This provides semantics for importing and renaming. Unlike C++ and
Modula-3, built-in types can be used as base classes for extension by the user. Also, like
in C++ but unlike in Modula-3, most built-in operators with special syntax (arithmetic
operators, subscripting etc.) can be redefined for class instances.
9.1 A Word About Terminology
Lacking universally accepted terminology to talk about classes, I will make occasional
use of Smalltalk and C++ terms. (I would use Modula-3 terms, since its object-oriented
semantics are closer to those of Python than C++, but I expect that few readers have heard
of it.)
I also have to warn you that there's a terminological pitfall for object-oriented
readers: the word ``object'' in Python does not necessarily mean a class instance. Like
C++ and Modula-3, and unlike Smalltalk, not all types in Python are classes: the basic
built-in types like integers and lists are not, and even somewhat more exotic types like
files aren't. However, all Python types share a little bit of common semantics that
is best described by using the word object.
Objects have individuality, and multiple names (in multiple scopes) can be bound to the
same object. This is known as aliasing in other languages. This is usually not appreciated
on a first glance at Python, and can be safely ignored when dealing with immutable basic
types (numbers, strings, tuples). However, aliasing has an (intended!) effect on the
semantics of Python code involving mutable objects such as lists, dictionaries, and most
types representing entities outside the program (files, windows, etc.). This is usually
used to the benefit of the program, since aliases behave like pointers in some respects.
For example, passing an object is cheap since only a pointer is passed by the
implementation; and if a function modifies an object passed as an argument, the caller
will see the change -- this eliminates the need for two different argument passing
mechanisms as in Pascal.
Shopping directory and information on
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detectors for treasure hunting.
9.2 Python Scopes and Name Spaces
Before introducing classes, I first have to tell you something about Python's scope
rules. Class definitions play some neat tricks with namespaces, and you need to know how
scopes and namespaces work to fully understand what's going on. Incidentally, knowledge
about this subject is useful for any advanced Python programmer.
Let's begin with some definitions.
A namespace is a mapping from names to objects. Most namespaces are currently
implemented as Python dictionaries, but that's normally not noticeable in any way (except
for performance), and it may change in the future. Examples of namespaces are: the set of
built-in names (functions such as abs(), and built-in exception
names); the global names in a module; and the local names in a function invocation. In a
sense the set of attributes of an object also form a namespace. The important thing to
know about namespaces is that there is absolutely no relation between names in different
namespaces; for instance, two different modules may both define a function ``maximize''
without confusion -- users of the modules must prefix it with the module name.
By the way, I use the word attribute for any name following a dot -- for
example, in the expression z.real, real is an attribute of the
object z. Strictly speaking, references to names in modules are attribute
references: in the expression modname.funcname, modname is a
module object and funcname is an attribute of it. In this case there happens
to be a straightforward mapping between the module's attributes and the global names
defined in the module: they share the same namespace! 9.1
Attributes may be read-only or writable. In the latter case, assignment to attributes
is possible. Module attributes are writable: you can write "modname.the_answer
= 42". Writable attributes may also be deleted with the del
statement. For example, "del modname.the_answer" will
remove the attribute the_answer from the object named by modname.
Name spaces are created at different moments and have different lifetimes. The
namespace containing the built-in names is created when the Python interpreter starts up,
and is never deleted. The global namespace for a module is created when the module
definition is read in; normally, module namespaces also last until the interpreter quits.
The statements executed by the top-level invocation of the interpreter, either read from a
script file or interactively, are considered part of a module called __main__,
so they have their own global namespace. (The built-in names actually also live in a
module; this is called __builtin__.)
The local namespace for a function is created when the function is called, and deleted
when the function returns or raises an exception that is not handled within the function.
(Actually, forgetting would be a better way to describe what actually happens.) Of course,
recursive invocations each have their own local namespace.
A scope is a textual region of a Python program where a namespace is directly
accessible. ``Directly accessible'' here means that an unqualified reference to a name
attempts to find the name in the namespace.
Although scopes are determined statically, they are used dynamically. At any time
during execution, there are at least three nested scopes whose namespaces are directly
accessible: the innermost scope, which is searched first, contains the local names; the
namespaces of any enclosing functions, which are searched starting with the nearest
enclosing scope; the middle scope, searched next, contains the current module's global
names; and the outermost scope (searched last) is the namespace containing built-in names.
If a name is declared global, then all references and assignments go directly to the
middle scope containing the module's global names. Otherwise, all variables found outside
of the innermost scope are read-only.
Usually, the local scope references the local names of the (textually) current
function. Outside of functions, the local scope references the same namespace as the
global scope: the module's namespace. Class definitions place yet another namespace in the
local scope.
It is important to realize that scopes are determined textually: the global scope of a
function defined in a module is that module's namespace, no matter from where or by what
alias the function is called. On the other hand, the actual search for names is done
dynamically, at run time -- however, the language definition is evolving towards static
name resolution, at ``compile'' time, so don't rely on dynamic name resolution! (In fact,
local variables are already determined statically.)
A special quirk of Python is that assignments always go into the innermost scope.
Assignments do not copy data -- they just bind names to objects. The same is true for
deletions: the statement "del x" removes the binding of x
from the namespace referenced by the local scope. In fact, all operations that introduce
new names use the local scope: in particular, import statements and function definitions
bind the module or function name in the local scope. (The global
statement can be used to indicate that particular variables live in the global scope.)
9.3 A First Look at Classes
Classes introduce a little bit of new syntax, three new object types, and some new
semantics.
9.3.1 Class Definition Syntax
The simplest form of class definition looks like this:
class ClassName:
<statement-1>
.
.
.
<statement-N>
Class definitions, like function definitions (def statements)
must be executed before they have any effect. (You could conceivably place a class
definition in a branch of an if statement, or inside a function.)
In practice, the statements inside a class definition will usually be function
definitions, but other statements are allowed, and sometimes useful -- we'll come back to
this later. The function definitions inside a class normally have a peculiar form of
argument list, dictated by the calling conventions for methods -- again, this is explained
later.
When a class definition is entered, a new namespace is created, and used as the local
scope -- thus, all assignments to local variables go into this new namespace. In
particular, function definitions bind the name of the new function here.
When a class definition is left normally (via the end), a class object is
created. This is basically a wrapper around the contents of the namespace created by the
class definition; we'll learn more about class objects in the next section. The original
local scope (the one in effect just before the class definitions was entered) is
reinstated, and the class object is bound here to the class name given in the class
definition header (ClassName in the example).
9.3.2 Class Objects
Class objects support two kinds of operations: attribute references and instantiation.
Attribute references use the standard syntax used for all attribute references
in Python: obj.name. Valid attribute names are all the names that were in the
class's namespace when the class object was created. So, if the class definition looked
like this:
class MyClass:
"A simple example class"
i = 12345
def f(self):
return 'hello world'
then MyClass.i and MyClass.f are valid attribute references,
returning an integer and a method object, respectively. Class attributes can also be
assigned to, so you can change the value of MyClass.i by assignment. __doc__ is also a valid attribute, returning the docstring belonging
to the class: "A simple example class".
Class instantiation uses function notation. Just pretend that the class object
is a parameterless function that returns a new instance of the class. For example
(assuming the above class):
creates a new instance of the class and assigns this object to the local
variable x.
The instantiation operation (``calling'' a class object) creates an empty object. Many
classes like to create objects in a known initial state. Therefore a class may define a
special method named __init__(), like this:
def __init__(self):
self.data = []
When a class defines an __init__() method, class instantiation
automatically invokes __init__() for the newly-created class
instance. So in this example, a new, initialized instance can be obtained by:
Of course, the __init__() method may have arguments for greater
flexibility. In that case, arguments given to the class instantiation operator are passed
on to __init__(). For example,
>>> class Complex:
... def __init__(self, realpart, imagpart):
... self.r = realpart
... self.i = imagpart
...
>>> x = Complex(3.0, -4.5)
>>> x.r, x.i
(3.0, -4.5)
9.3.3 Instance Objects
Now what can we do with instance objects? The only operations understood by instance
objects are attribute references. There are two kinds of valid attribute names.
The first I'll call data attributes. These correspond to ``instance variables''
in Smalltalk, and to ``data members'' in C++. Data attributes need not be declared; like
local variables, they spring into existence when they are first assigned to. For example,
if x is the instance of MyClass created above, the
following piece of code will print the value 16, without leaving a trace:
x.counter = 1
while x.counter < 10:
x.counter = x.counter * 2
print x.counter
del x.counter
The second kind of attribute references understood by instance objects are methods.
A method is a function that ``belongs to'' an object. (In Python, the term method is not
unique to class instances: other object types can have methods as well. For example, list
objects have methods called append, insert, remove, sort, and so on. However, below, we'll
use the term method exclusively to mean methods of class instance objects, unless
explicitly stated otherwise.)
Valid method names of an instance object depend on its class. By definition, all
attributes of a class that are (user-defined) function objects define corresponding
methods of its instances. So in our example, x.f is a valid method reference,
since MyClass.f is a function, but x.i is not, since MyClass.i
is not. But x.f is not the same thing as MyClass.f -- it is a
method object, not a function object.
9.3.4 Method Objects
Usually, a method is called immediately:
In our example, this will return the string 'hello world'. However, it is
not necessary to call a method right away: x.f is a method object, and can be
stored away and called at a later time. For example:
xf = x.f
while True:
print xf()
will continue to print "hello world" until the end of
time.
What exactly happens when a method is called? You may have noticed that x.f()
was called without an argument above, even though the function definition for f specified an argument. What happened to the argument? Surely Python
raises an exception when a function that requires an argument is called without any --
even if the argument isn't actually used...
Actually, you may have guessed the answer: the special thing about methods is that the
object is passed as the first argument of the function. In our example, the call x.f()
is exactly equivalent to MyClass.f(x). In general, calling a method with a
list of n arguments is equivalent to calling the corresponding function with an
argument list that is created by inserting the method's object before the first argument.
If you still don't understand how methods work, a look at the implementation can
perhaps clarify matters. When an instance attribute is referenced that isn't a data
attribute, its class is searched. If the name denotes a valid class attribute that is a
function object, a method object is created by packing (pointers to) the instance object
and the function object just found together in an abstract object: this is the method
object. When the method object is called with an argument list, it is unpacked again, a
new argument list is constructed from the instance object and the original argument list,
and the function object is called with this new argument list.
9.4 Random Remarks
Data attributes override method attributes with the same name; to avoid accidental name
conflicts, which may cause hard-to-find bugs in large programs, it is wise to use some
kind of convention that minimizes the chance of conflicts. Possible conventions include
capitalizing method names, prefixing data attribute names with a small unique string
(perhaps just an underscore), or using verbs for methods and nouns for data attributes.
Data attributes may be referenced by methods as well as by ordinary users (``clients'')
of an object. In other words, classes are not usable to implement pure abstract data
types. In fact, nothing in Python makes it possible to enforce data hiding -- it is all
based upon convention. (On the other hand, the Python implementation, written in C, can
completely hide implementation details and control access to an object if necessary; this
can be used by extensions to Python written in C.)
Clients should use data attributes with care -- clients may mess up invariants
maintained by the methods by stamping on their data attributes. Note that clients may add
data attributes of their own to an instance object without affecting the validity of the
methods, as long as name conflicts are avoided -- again, a naming convention can save a
lot of headaches here.
There is no shorthand for referencing data attributes (or other methods!) from within
methods. I find that this actually increases the readability of methods: there is no
chance of confusing local variables and instance variables when glancing through a method.
Conventionally, the first argument of methods is often called self. This
is nothing more than a convention: the name self has absolutely no special
meaning to Python. (Note, however, that by not following the convention your code may be
less readable by other Python programmers, and it is also conceivable that a class
browser program be written which relies upon such a convention.)
Any function object that is a class attribute defines a method for instances of that
class. It is not necessary that the function definition is textually enclosed in the class
definition: assigning a function object to a local variable in the class is also ok. For
example:
# Function defined outside the class
def f1(self, x, y):
return min(x, x+y)
class C:
f = f1
def g(self):
return 'hello world'
h = g
Now f, g and h are all attributes of class C that refer to function objects, and consequently they are all methods
of instances of C -- h being exactly equivalent to g.
Note that this practice usually only serves to confuse the reader of a program.
Methods may call other methods by using method attributes of the self
argument:
class Bag:
def __init__(self):
self.data = []
def add(self, x):
self.data.append(x)
def addtwice(self, x):
self.add(x)
self.add(x)
Methods may reference global names in the same way as ordinary functions. The global
scope associated with a method is the module containing the class definition. (The class
itself is never used as a global scope!) While one rarely encounters a good reason for
using global data in a method, there are many legitimate uses of the global scope: for one
thing, functions and modules imported into the global scope can be used by methods, as
well as functions and classes defined in it. Usually, the class containing the method is
itself defined in this global scope, and in the next section we'll find some good reasons
why a method would want to reference its own class!
9.5 Inheritance
Of course, a language feature would not be worthy of the name ``class'' without
supporting inheritance. The syntax for a derived class definition looks as follows:
class DerivedClassName(BaseClassName):
<statement-1>
.
.
.
<statement-N>
The name BaseClassName must be defined in a scope containing the
derived class definition. Instead of a base class name, an expression is also allowed.
This is useful when the base class is defined in another module,
class DerivedClassName(modname.BaseClassName):
Execution of a derived class definition proceeds the same as for a base class. When the
class object is constructed, the base class is remembered. This is used for resolving
attribute references: if a requested attribute is not found in the class, it is searched
in the base class. This rule is applied recursively if the base class itself is derived
from some other class.
There's nothing special about instantiation of derived classes: DerivedClassName()
creates a new instance of the class. Method references are resolved as follows: the
corresponding class attribute is searched, descending down the chain of base classes if
necessary, and the method reference is valid if this yields a function object.
Derived classes may override methods of their base classes. Because methods have no
special privileges when calling other methods of the same object, a method of a base class
that calls another method defined in the same base class, may in fact end up calling a
method of a derived class that overrides it. (For C++ programmers: all methods in Python
are effectively virtual.)
An overriding method in a derived class may in fact want to extend rather than simply
replace the base class method of the same name. There is a simple way to call the base
class method directly: just call "BaseClassName.methodname(self,
arguments)". This is occasionally useful to clients as well. (Note that this
only works if the base class is defined or imported directly in the global scope.)
9.5.1 Multiple Inheritance
Python supports a limited form of multiple inheritance as well. A class definition with
multiple base classes looks as follows:
class DerivedClassName(Base1, Base2, Base3):
<statement-1>
.
.
.
<statement-N>
The only rule necessary to explain the semantics is the resolution rule used for class
attribute references. This is depth-first, left-to-right. Thus, if an attribute is not
found in DerivedClassName, it is searched in Base1,
then (recursively) in the base classes of Base1, and only if it is
not found there, it is searched in Base2, and so on.
(To some people breadth first -- searching Base2 and Base3 before the base classes of Base1 -- looks
more natural. However, this would require you to know whether a particular attribute of Base1 is actually defined in Base1 or in one of
its base classes before you can figure out the consequences of a name conflict with an
attribute of Base2. The depth-first rule makes no differences
between direct and inherited attributes of Base1.)
It is clear that indiscriminate use of multiple inheritance is a maintenance nightmare,
given the reliance in Python on conventions to avoid accidental name conflicts. A
well-known problem with multiple inheritance is a class derived from two classes that
happen to have a common base class. While it is easy enough to figure out what happens in
this case (the instance will have a single copy of ``instance variables'' or data
attributes used by the common base class), it is not clear that these semantics are in any
way useful.
9.6 Private Variables
There is limited support for class-private identifiers. Any identifier of the form __spam
(at least two leading underscores, at most one trailing underscore) is now textually
replaced with _classname__spam, where classname is the current
class name with leading underscore(s) stripped. This mangling is done without regard of
the syntactic position of the identifier, so it can be used to define class-private
instance and class variables, methods, as well as globals, and even to store instance
variables private to this class on instances of other classes. Truncation may occur
when the mangled name would be longer than 255 characters. Outside classes, or when the
class name consists of only underscores, no mangling occurs.
Name mangling is intended to give classes an easy way to define ``private'' instance
variables and methods, without having to worry about instance variables defined by derived
classes, or mucking with instance variables by code outside the class. Note that the
mangling rules are designed mostly to avoid accidents; it still is possible for a
determined soul to access or modify a variable that is considered private. This can even
be useful in special circumstances, such as in the debugger, and that's one reason why
this loophole is not closed. (Buglet: derivation of a class with the same name as the base
class makes use of private variables of the base class possible.)
Notice that code passed to exec, eval() or evalfile()
does not consider the classname of the invoking class to be the current class; this is
similar to the effect of the global statement, the effect of which is
likewise restricted to code that is byte-compiled together. The same restriction applies
to getattr(), setattr() and delattr(), as well as
when referencing __dict__ directly.
9.7 Odds and Ends
Sometimes it is useful to have a data type similar to the Pascal ``record'' or C ``struct'',
bundling together a couple of named data items. An empty class definition will do nicely:
class Employee:
pass
john = Employee() # Create an empty employee record
# Fill the fields of the record
john.name = 'John Doe'
john.dept = 'computer lab'
john.salary = 1000
A piece of Python code that expects a particular abstract data type can often be passed
a class that emulates the methods of that data type instead. For instance, if you have a
function that formats some data from a file object, you can define a class with methods read() and readline() that gets the data from
a string buffer instead, and pass it as an argument.
Instance method objects have attributes, too: m.im_self is the object of
which the method is an instance, and m.im_func is the function object
corresponding to the method.
9.8 Exceptions Are Classes Too
User-defined exceptions are identified by classes as well. Using this mechanism it is
possible to create extensible hierarchies of exceptions.
There are two new valid (semantic) forms for the raise statement:
raise Class, instance
raise instance
In the first form, instance must be an instance of Class
or of a class derived from it. The second form is a shorthand for:
raise instance.__class__, instance
A class in an except clause is compatible with an exception if it is the same class or
a base class thereof (but not the other way around -- an except clause listing a derived
class is not compatible with a base class). For example, the following code will print B,
C, D in that order:
class B:
pass
class C(B):
pass
class D(C):
pass
for c in [B, C, D]:
try:
raise c()
except D:
print "D"
except C:
print "C"
except B:
print "B"
Note that if the except clauses were reversed (with "except B"
first), it would have printed B, B, B -- the first matching except clause is triggered.
When an error message is printed for an unhandled exception which is a class, the class
name is printed, then a colon and a space, and finally the instance converted to a string
using the built-in function str().
9.9 Iterators
By now, you've probably noticed that most container objects can looped over using a for
statement:
for element in [1, 2, 3]:
print element
for element in (1, 2, 3):
print element
for key in {'one':1, 'two':2}:
print key
for char in "123":
print char
for line in open("myfile.txt"):
print line
This style of access is clear, concise, and convenient. The use of iterators pervades
and unifies Python. Behind the scenes, the for statement calls iter() on the container object. The function returns an iterator
object that defines the method next() which accesses elements in
the container one at a time. When there are no more elements, next()
raises a StopIteration exception which tells the for
loop to terminate. This example shows how it all works:
>>> s = 'abc'
>>> it = iter(s)
>>> it
<iterator object at 0x00A1DB50>
>>> it.next()
'a'
>>> it.next()
'b'
>>> it.next()
'c'
>>> it.next()
Traceback (most recent call last):
File "<pyshell#6>", line 1, in -toplevel-
it.next()
StopIteration
Having seen the mechanics behind the iterator protocol, it is easy to add iterator
behavior to your classes. Define a __iter__() method which returns
an object with a next() method. If the class defines next(), then __iter__() can just return self:
>>> class Reverse:
"Iterator for looping over a sequence backwards"
def __init__(self, data):
self.data = data
self.index = len(data)
def __iter__(self):
return self
def next(self):
if self.index == 0:
raise StopIteration
self.index = self.index - 1
return self.data[self.index]
>>> for char in Reverse('spam'):
print char
m
a
p
s
9.10 Generators
Generators are a simple and powerful tool for creating iterators. They are written like
regular functions but use the yield statement whenever they want
to return data. Each time the next() is called, the generator
resumes where it left-off (it remembers all the data values and which statement was last
executed). An example shows that generators can be trivially easy to create:
>>> def reverse(data):
for index in range(len(data)-1, -1, -1):
yield data[index]
>>> for char in reverse('golf'):
print char
f
l
o
g
Anything that can be done with generators can also be done with class based iterators
as described in the previous section. What makes generators so compact is that the __iter__() and next() methods are created
automatically.
Another key feature is that the local variables and execution state are automatically
saved between calls. This made the function easier to write and much more clear than an
approach using class variables like self.index and self.data.
In addition to automatic method creation and saving program state, when generators
terminate, they automatically raise StopIteration. In
combination, these features make it easy to create iterators with no more effort than
writing a regular function.
Footnotes
- ... namespace!9.1
- Except for one thing. Module objects have a secret read-only attribute called __dict__ which returns the dictionary used to implement the
module's namespace; the name __dict__ is an attribute but not
a global name. Obviously, using this violates the abstraction of namespace
implementation, and should be restricted to things like post-mortem debuggers.
|