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The code module provides facilities to implement read-eval-print loops in
Python. Two classes and convenience functions are included which can be used to build
applications which provide an interactive interpreter prompt.
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| class InteractiveInterpreter( |
[locals]) |
- This class deals with parsing and interpreter state (the user's namespace); it does not
deal with input buffering or prompting or input file naming (the filename is always passed
in explicitly). The optional locals argument specifies the dictionary in which
code will be executed; it defaults to a newly created dictionary with key
'__name__'
set to '__console__' and key '__doc__' set to None.
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| class InteractiveConsole( |
[locals[, filename]]) |
- Closely emulate the behavior of the interactive Python interpreter. This class builds on
InteractiveInterpreter and adds prompting using the familiar
sys.ps1
and sys.ps2, and input buffering.
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| interact( |
[banner[, readfunc[,
local]]]) |
- Convenience function to run a read-eval-print loop. This creates a new instance of InteractiveConsole and sets readfunc to be used as the raw_input() method, if provided. If local is provided, it
is passed to the InteractiveConsole constructor for use as the
default namespace for the interpreter loop. The interact() method
of the instance is then run with banner passed as the banner to use, if
provided. The console object is discarded after use.
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| compile_command( |
source[, filename[, symbol]]) |
- This function is useful for programs that want to emulate Python's interpreter main loop
(a.k.a. the read-eval-print loop). The tricky part is to determine when the user has
entered an incomplete command that can be completed by entering more text (as opposed to a
complete command or a syntax error). This function almost always makes the same
decision as the real interpreter main loop.
source is the source string; filename is the optional filename
from which source was read, defaulting to '<input>'; and symbol
is the optional grammar start symbol, which should be either 'single' (the
default) or 'eval'.
Returns a code object (the same as compile(source, filename,
symbol)) if the command is complete and valid; None if the
command is incomplete; raises SyntaxError if the command is
complete and contains a syntax error, or raises OverflowError
or ValueError if the command cotains an invalid literal.
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